Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to apply the "glass_8" shader from the shader library to a wine glass I made. (I just made the glass for example) But it looks nothing like glass. It looks more like pewter. I did not change any of the attributes of the shader. Using Maya 4.5 Unlimited. Here is a rendered picture of the glass with a spotlight.
Sorry I got so excited I forgot to post the pic.
Do you think there is a way to change the reflections??
Now my next chalenge is to put water in there. That's going to be a tuffy.
You could make a poly cylinder and size it up in the bottle the use a boolean to get the shape of the bottle. remember to save the bottle first or duplicate it.:p
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Thanks tariqrf. I will try that.
3djoe, I will try the poly cylinder. I actually created this object using the cv tool. I foud that this object would be best achieved by revolving a cv outline. Unfortunately I did not save that outline. If I had I coud have used it scalled down.
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