layered shader amd mia glass, connection question
hi all,
I've been trawling the internet for an answer but cant work it out myself, hoping someone can help - i have a logo on a mia material x, and i have a solid glass mia material x preset,
they both render fine on their own, but when put together in the layered shader via surface shaders, it gets all dark and horrible,
when i connect the glass into the surface shader i choose result-outcolour, and tranresult-outtransparancy, and just result-outcolour for the logo as shown in a tutorial, is there something else I'm missing? I'm guessing its something in the layered shader and not my render settings as the glass renders fine on its own,
any suggestions really appreciated,