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# 1 15-06-2014 , 06:14 PM
nickynacky's Avatar
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Join Date: Apr 2012
Posts: 83

layered shader amd mia glass, connection question

hi all,

I've been trawling the internet for an answer but cant work it out myself, hoping someone can help - i have a logo on a mia material x, and i have a solid glass mia material x preset,

they both render fine on their own, but when put together in the layered shader via surface shaders, it gets all dark and horrible,

when i connect the glass into the surface shader i choose result-outcolour, and tranresult-outtransparancy, and just result-outcolour for the logo as shown in a tutorial, is there something else I'm missing? I'm guessing its something in the layered shader and not my render settings as the glass renders fine on its own,

any suggestions really appreciated,

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# 2 15-06-2014 , 10:42 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
On the layered shader, change the composite flag(or something like that) to layer texture instead of layered shader. Otherwise I think you'll run into some energy issues. Also you shouldn't have to connect anything to the surface shader transparency, just plug the mask texture into the layered shader transparency for that layer and let that do the work.


- Genny
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# 3 16-06-2014 , 08:37 AM
nickynacky's Avatar
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Join Date: Apr 2012
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thanks Gen - I'll give that a go tonight

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