separating two objects that are mirror images
I imported a character model that I downloaded off of the internet into maya, and I have run into a snag as I'm rigging, skin binding, etc. The model has a main body, but its armor is actually separate geometry. My problem is that the shoulder pads and leg armor are mirrored, so that when one moves, the other one does as well, which is a big problem when I want to animate the model. Is there a simple way to split the pieces up so that they are not mirroring each other? My guess is that they were originally created that way so that each side didn't have to be individually worked on.