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# 1 15-05-2012 , 05:09 PM
AlienHook's Avatar
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Alternative to Grouping Objects?

Recently, when I need to re-size multiple objects which need to retain their relative distance from each other, I've been grouping the objects. However, I noticed this really screws up my Outliner and keeps me from organizing my scene.
For example, I was building a barn, when I decided that I wanted to make the building bigger in proportion to the objects inside it. If I just selcted the walls/ceiling and scaled them up, they wouldn't be scaled as a group.
Is there another way to scale multiple objects simultaneously? Should I be combining the objects then separating them afterwards?


Last edited by AlienHook; 15-05-2012 at 06:13 PM.
# 2 15-05-2012 , 06:30 PM
NextDesign's Avatar
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You could use a scale constraint.


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# 3 15-05-2012 , 07:57 PM
AlienHook's Avatar
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how do i do that?

# 4 15-05-2012 , 08:52 PM
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Its in animation, constraints I could not get it to work like a group.............dave




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# 5 16-05-2012 , 08:37 AM
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I group and ungroup often...then when I know Im done I will rename my objects in the outliner. I have just discovered that you can get uniform scale and maintain offsets if you go into the scale tool editor and pick the manipulator as the pivot point...it is a bit crazy because you have to pick an object on 0,0,0 to do it correctly.

cheers bullet


bullet1968

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