Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
If you're using any of the Maya shaders then you might have to run your masking texture through a reverse node then plug that into the specular color. If you're using an mia_mat then just use the 'cutout opacity' channel under the advanced section.
Sorry for this, but I figured out that the problem is not as I explained it. I make Minecraft animation (Minecraft is a video game) and there is object which doesn't look right. Here is screenshot https://prikachi.com/images/573/6377573N.png . This thing with the light blue squares shouldn't look that orange. It must look like the gray objects next to it. [I imported the thing with the light blue squares later]
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