Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-07-2013 , 08:32 PM
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Transparent texture without lighting

Hey there! I've been wondering how to make transparent texture to not "catch" lights on transparent places. Maybe it's simple but I don't know how

# 2 26-07-2013 , 10:02 PM
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Can you post a screenshot of what you mean by "catch" light? Do you have a texture in your transparency channel? What kind of shader is it?

# 3 26-07-2013 , 10:24 PM
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If you're using any of the Maya shaders then you might have to run your masking texture through a reverse node then plug that into the specular color. If you're using an mia_mat then just use the 'cutout opacity' channel under the advanced section.


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# 4 26-07-2013 , 10:54 PM
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Sorry for this, but I figured out that the problem is not as I explained it. I make Minecraft animation (Minecraft is a video game) and there is object which doesn't look right. Here is screenshot https://prikachi.com/images/573/6377573N.png . This thing with the light blue squares shouldn't look that orange. It must look like the gray objects next to it. [I imported the thing with the light blue squares later]

# 5 26-07-2013 , 11:22 PM
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Can you upload the scene, or at least that part of it(a grey piece and the 'orange' piece)?


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