Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-06-2006 , 07:21 PM
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Join Date: Jun 2006
Posts: 3

Texture and lighting confusion

Hello all. First off, hi, I'm new to the site. I've worked briefly in Maya before, and I now have Maya at home and love it! I also use Bryce and Photoshop.

NOW THEN! On to the question;

I started with a very simple small-and-cute character from a kid's game that I would try to model. I got it to turn out fairly well, and I went about texturing. I was in perspective view using Maya's natural lighting, and I tweaked with the texturing until it looked how I wanted it. However, when I went to do a render, it rendered totally washed out! It was like someone had put a dozen football stadium lights in front of it. It was really really white and bright. Yet when I hit 7 or 8 or whichever it is to view the lighting mode thing, its TOO dark. Its only in the perspective's lighting that it looks right.

Any ideas?


"Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy, and ideas are bulletproof. " -V

Last edited by Kouga; 11-06-2006 at 03:47 AM.
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