This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If you're using any of the Maya shaders then you might have to run your masking texture through a reverse node then plug that into the specular color. If you're using an mia_mat then just use the 'cutout opacity' channel under the advanced section.
Sorry for this, but I figured out that the problem is not as I explained it. I make Minecraft animation (Minecraft is a video game) and there is object which doesn't look right. Here is screenshot https://prikachi.com/images/573/6377573N.png . This thing with the light blue squares shouldn't look that orange. It must look like the gray objects next to it. [I imported the thing with the light blue squares later]
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