This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is my last work. It's made partly in Maya4.5 and partly in 3dMax and polished in Photoshop. It was made for a poster of one project I took part in.
All the textures were made with Maya shaders. The only texture I painted myself is on the head of the robot.
The fire is a picture in photoshop as I wasn't happy with the result I got in Maya.
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