Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 04-09-2013 , 02:39 PM
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Join Date: Sep 2013
Posts: 10

How do I fix this?

I've tried for four hours now to fix this UV map.
Flipping the faces and sew them togheter don't work as it want to switch it back to the other side.

user added image

Can anyone kindly tell me how to fix this?

# 2 04-09-2013 , 03:10 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
It's possible that the normals are actually flipped on the mesh itself for the red faces. Check the geometry itself.

# 3 04-09-2013 , 04:27 PM
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Join Date: Sep 2013
Posts: 10
Okay, thank you^^ But how do I check that?

# 4 04-09-2013 , 04:41 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
One way is to turn off two-sided lighting in the viewport panel menu. Then any faces that are the wrong way around will turn black. You can reverse them with normals > reverse.

# 5 04-09-2013 , 07:30 PM
Registered User
Join Date: Sep 2013
Posts: 10

One way is to turn off two-sided lighting in the viewport panel menu. Then any faces that are the wrong way around will turn black. You can reverse them with normals > reverse.

It was that! Thank you so much^^

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