Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-09-2013 , 02:39 PM
Registered User
Join Date: Sep 2013
Posts: 10

How do I fix this?

I've tried for four hours now to fix this UV map.
Flipping the faces and sew them togheter don't work as it want to switch it back to the other side.

user added image

Can anyone kindly tell me how to fix this?

# 2 04-09-2013 , 03:10 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
It's possible that the normals are actually flipped on the mesh itself for the red faces. Check the geometry itself.

# 3 04-09-2013 , 04:27 PM
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Join Date: Sep 2013
Posts: 10
Okay, thank you^^ But how do I check that?

# 4 04-09-2013 , 04:41 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
One way is to turn off two-sided lighting in the viewport panel menu. Then any faces that are the wrong way around will turn black. You can reverse them with normals > reverse.

# 5 04-09-2013 , 07:30 PM
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Join Date: Sep 2013
Posts: 10

One way is to turn off two-sided lighting in the viewport panel menu. Then any faces that are the wrong way around will turn black. You can reverse them with normals > reverse.

It was that! Thank you so much^^

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