This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm trying to make a simple mixer in Maya and I'm pretty new to the program. I have most of the geometry sculpted and I'm trying to create an edge loop going along the middle, but whenever I try to the geometry gets all weird and messed up. Attached are pictures of what I'm talking about- any suggestions for what to do to fix it?
How would I do that without creating an n-gon? I have an edge loop going around the interior of the handle, and it looks like that interior face needs to be there
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