Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-12-2013 , 02:05 PM
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View inside n out geo

Hello, I was wondering if there was a way see geometry from the inside. Cause every time I try to look from the inside my geo mesh half disappears. I might of changed some camera setting in the past, could be the problem.

# 2 14-12-2013 , 08:27 PM
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That's is most likely your camera's near clipping plane, giving it a smaller value would help with that.


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# 3 15-12-2013 , 06:35 AM
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Goto camera attributes and you can reduce the "near clipping plane" you can also do this from preferences.

Take care though, as one might think it a good idea to set the near clip plane to a ridiculously small value and then be able to zoom in really close, but this will create all kinds of artifacts when you zoom out to normal distances.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 4 06-01-2014 , 08:24 AM
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ah yeah that us what I said. If you make the number to small then you get artifacts when you zoom out. So just keep it set at the default and make it smaller when you need to and then set it back to default. The default setting is fine for 99% of the time. I tweak the value back and forth all the time.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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