I'm a 1st year student in Computer Animation and this is my first time rigging/skinning. It was also my first time making and organic model.
For rigging our tutors had us use Setup Machine, but I wanted to give my animal, a Tapir, a working jaw, so I added the joint and parented it up and all was dandy. It was working just fine, I had it skinned and everything. So, having finished that part, I moved along to do the rest of the animal.
At one point I went back and there was this vertex from the inside of the mouth out of place. No idea why or how it happened, but it just was. I usually save with increments, and sure enough going to older files some have the jaw working just fine, all of the sudden this vertex just went rebel.
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Here it is with the jaw closed. At this point the pixel is where it should be, it has the right coordinates.
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And here is the problem child! It kind of grows out as I move the jaw.
Now, the weird thing is the influences are all correct. Here are a couple images with the component editor open, one of them comparing it with a normal vertex:
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(The pink stuff is the jaw/gums/teeth, still haven't attached that. Hopefully that won't go haywire too.)
I've tried all kinds of things. I rerigged and skinned the jaw to no avail. I manually punched in the proper coordinates whenever it went astray, but as soon as I moved it again the vertex would go crazy. I even deleted the vertex and made a new one, but when I did that a different vertex would just go crazy. I also tried the sledgehammer, but like I said, the influences are as they should be!
If I had more time for this assignment I'd be tempted to re-rig the entire thing, but I need to start animating it on Monday and I'll be away the entire weekend.
Has anyone around here encountered this problem before? Were you able to fix it? Is it a hopeless bug?
Thanks in advance for reading this!
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