This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello!.
Im trying to make a Rim Light Shader like this video: Fresnel Reflections and Rim Light Shader - YouTube
But i have problems with the Sampler Info.
My sampler info is always empty on my Connection Editor and i dont see any uv Coord on the ramp.
Im using Maya 2013 SP2 x64.
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