Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 20-02-2004 , 05:05 AM
nspiratn's Avatar
Registered User
Join Date: Dec 2002
Location: CA
Posts: 211

sampler info node

Hi,

I was just looking at shaders and messing around with them and I noticed that almost EVERY shading network has a sampler node's facing ratio connected to some ramp's v-coord.
Why is that so?
I understand that facing ratio is the angle between the surface normal and the view direction, but why v-coord? why not u-coord?


~nspiratn
# 2 10-03-2004 , 01:13 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
probably because most of those ramps are v-coord ramps. If you used a u coord ramp you would have to change it I guess.

PS there is more to a samplerInfo than just the facingRatio user added image


Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads