Can't get this $#@! locomotive arm to animate properly!
Hi guys. I'm new around here — and new to Maya as well — so please, be gentle! I'm trying to work through the "Introducting Autodesk Maya" tutorial book (the chapter where you animate a locomotive using bones and an IK chain), and I'm getting stuck and very frustrated. Basically, I cannot get the steam-pump arms of the locomotive to animate properly; one end is supposed to stay stuck in place (at the pump assembly) and the other end is supposed to move with the wheel when it animates (y'know, like a regular locomotive). Problem is, whenever I create the joints for the pump-arms, the arms want to go flying up in space whenever I move the wheels, instead of one end staying stuck to the pump. I've tried creating IK handles at either end, and setting keyframes to make them "stick" in place, but to no avail; they still go flying in the air. Can anyone help me get this thing rigged correctly? I'm enclosing screenshots of my Outliner, perspective view, and a reference to the book (page 440). Here's the procedure I'm following:
1. Load the locomotive model.
2. Select the pump-arm in perspective view.
3. Create a joint where the arm meets the wheel (root); create another where it meets the pump; group the pump-arm under the first joint and the first joint under the wheel.
4. Create an IK handle at the pump-end.
5. Create a transform key at frame 1 for the IK Handle
5. Rotate the wheel — pump arm goes flying up still!!
Can anyone help me out, here?