Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 23-04-2014 , 06:21 AM
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If you have Maya 2015, you could use Bifrost.

Regarding the shader, it looks way too translucent to me.


Imagination is more important than knowledge.
# 17 23-04-2014 , 10:09 AM
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its coming along nicely..good job so far

# 18 23-04-2014 , 10:52 AM
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strawberries


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# 19 25-04-2014 , 09:10 AM
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1st render...noisey depth blur but I can fix that later.

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# 20 25-04-2014 , 10:16 AM
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Really like this. I've been following from the start and wasnt sure how it would turn out but I think you've done a great job.




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# 21 25-04-2014 , 10:53 AM
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yeah very clean...almost has a retro feel about it....I can taste it!!!

great job!!!

Jay

# 22 25-04-2014 , 03:56 PM
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Thanks,
I was wondering how to get air bubbles in the liquid like the example below - the only thought was to model them to the zbrush splash and then paint a transparency map for the Maya shader. Any suggestions?


https://www.thedrum.com/uploads/drum_...0on%20go_0.png

Might try a similar version with other fruit also.

Have a good weekend

# 23 25-04-2014 , 04:09 PM
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you could do that.. as its an illustration, those bubbles just look like holes so you could just do a zb boolean/cutout and ya good to go but dupe the bubbles and leave them in the holes to get some spec hilite...

Jay

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