Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thanks,
I was wondering how to get air bubbles in the liquid like the example below - the only thought was to model them to the zbrush splash and then paint a transparency map for the Maya shader. Any suggestions?
you could do that.. as its an illustration, those bubbles just look like holes so you could just do a zb boolean/cutout and ya good to go but dupe the bubbles and leave them in the holes to get some spec hilite...
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