Hard edges trouble with mental ray
Hi
I´m almost new in maya, so it is likely that this problem is pretty simple to solve.
I need to make some objects with low poly look, to do this, I model simple meshes and give harden(normals) edges. I have also done without touching normals, disabling smooth shading(render stats).
But when I render this objects with mental ray to get nicer look, some edges get dirty (like you can see in the image).
How can I get this hard edges without that dirt?