Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-05-2014 , 08:31 AM
Blocker226's Avatar
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Join Date: Apr 2014
Posts: 13

Make part of mesh not cast shadows

Hey all, I've been doing Minecraft renders of people, but I'm in need of help.

Basically Minecraft skins have a "hat" layer which you can imagine as a big transparent cube that surrounds the head like a helmet to add details such as headphones. My character rig's head has the "hat" and "head" cubes merged together. Is there a way to make the "hat" cube not cast shadows?

Any help would be appreciated. Thanks! user added image

# 2 09-05-2014 , 11:35 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Go into the render stats of the object in the attribute editor and uncheck cast and receive shadows.

# 3 09-05-2014 , 12:17 PM
Blocker226's Avatar
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Join Date: Apr 2014
Posts: 13

Go into the render stats of the object in the attribute editor and uncheck cast and receive shadows.

The problem is that I want it to cast shadows. I don't want specific faces to cast shadows. Basically I have 2 cubes, one bigger than the other, merged. So it's like a box within a box, with both meshes merged together. I don't want the outer box to cast shadows.

# 4 09-05-2014 , 01:24 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Honestly I would just separate the meshes and have two boxes. Any particular reason they are merged? If you want one to follow the other, just parent one to the other.

# 5 09-05-2014 , 03:11 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
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Do like Stwert suggested then make a transparency map for the outer box...........dave




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# 6 10-05-2014 , 04:46 AM
Blocker226's Avatar
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Join Date: Apr 2014
Posts: 13

Do like Stwert suggested then make a transparency map for the outer box...........dave

WELL that was easy! It took me forever to find the "separate" function. Thanks!

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