Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-06-2014 , 01:26 AM
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Sub-Dividing Mesh?


# 2 05-06-2014 , 04:30 AM
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That's done by beveling. Select the edges, apply bevel, then in the attribute editor, increase the number of divisions and decrease the size.


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