Arnold wont render diffuse on objects
Okay, im out of ideas. So I applied my diffuse to this object, render it and it worked fine, i added the specular map and bump to it and after that arnold will only render the specular and bump map and skip rendering the diffuse. whats going on here .... this happens to 2 of my objects, the texture size is 2K (2.67MB), so its kinda hard to imagine it being too big since the guitar-body texture is 23 MB, 8K and it renders fine. I have exported all objects into a new scene and the problem remains. Also it works fine to view in viewport 2.0. also theese images are rendered with a quick pointlight, I tried using HDRI too.
what i've tried now:
Exporting to a new scene
Deleted the history
Checked so everything is ok at the arnold tab for the object
Tried new lights
Used JPG instead of PNG
i tried using my "woodpart" texture on the guitarbody material and i can actually see my diffuse like that. but the other channels for this are obviously not right, so the problem remains
Tried creating a new material and re-applying all the things
The weird thing is if i apply my guitarbody material for this object it renders fine. im going crazyyyyyy right now what. is. wrongggg
thanks
skalman
SOLVED!!
for some very random reason my specular map took over completely, i had a very bright (almost white) specular texture applied (which i wouldnt think was a problem, since the default specular is plain white), and weight was set to about 0.250, lowering this value makes my diffuse show as it should. I dont know why this happened, but having a more grey-like texture seems to be working better... very odd i must say
Last edited by Skalman; 11-09-2014 at 11:13 AM.