Rendering Not going as planned
I just made a model that is giving me huge amounts of grief I've mapped out it's UVs and its unfortunately giving me the following output when i render it. I am new to Maya and i KNOW it has something to do with that green nonsense.
What do I have to change to get my model to where it needs to be to display a texture?
The green bit on the armor obviously needs changing, what do i change on it?
Edit: Issue solved, 2 different lamberts on 1 object
Nothing given to me above by dave was of any use because he refused to think that maybe giving crap feedback that made him look superior was of any value.
If you refuse to decribe something by a means that can be understood by a person on ANY level you're part of the problem. so thanks dave, seeing you roll your face around on your keyboard inspired me to never ask for help again because it will invariably be provided by an idiot.
Another possible fix is using a texture file with no transparency in it if you are having this issue. don't bother reading anything dave said.
Last edited by JerryBarnes; 13-10-2014 at 10:52 AM.