Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-10-2014 , 05:34 PM
Registered User
Join Date: Oct 2014
Posts: 5

Blend Shapes and Skeleton Rigs

Hi,

I've got a question that I'm hoping there's a simple answer to.

Lets say for the sake of argument that I'm building a Dilophosaurus model with the neck frill like in Jurassic Park (and I am).

Ideally what I would like to do once it's finished is to have the neck frill activated by a simple blend shape, but have the rest of the model still bound to and following the skeleton.

Is this possible? The reason I want to use a blend shape is to I can have the neck frill almost seamlessly attached to the animals neck when It's not in use.

Any advice anyone can give would be greatly appreciated.

# 2 23-10-2014 , 05:38 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Yes it is possible. I can't remember the exact sequence of steps, but I do know that the deformation order (order of inputs) is important. Fortunately you can change the order after the fact, but it's something keep in mind. There should be lots of how-to's on setting up blend shapes out there.

# 3 23-10-2014 , 05:45 PM
Registered User
Join Date: Oct 2014
Posts: 5
Cool, thanks for the reply.

I will look into it.

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