jaggy edges with misss fast skin shader in particular -antialiasing?
hi guys,
my object has really jaggy edges in the highlights in the render, even when on high quality settings, I'm going round in circles trying to solve it - at first i couldn't decide if it was the render settings or the sss material, or the light, or the object, or all of the above.
after testing the material in a new scene on a sphere I think it might be the sss making the jaggies more noticeable. So then I rendered my scene with a lambert and I can still see it in the highlights here, but its not quite as bad.
When I want to render high quality I usually turn up the quality to 1 and max samples to 200, but I have even tried the 'final frame exr' pre-setting and it still makes no difference. I'm hoping there is a setting somewhere I'm missing!
any help really appreciated!!