Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
After I sculpted a corrective blend shape for the elbow at 90 Degrees and setup a set driven keys for it. When I bend my elbow to 90 degrees and then rotate the shoulder I get weird deformation on the elbow any ideas how to fix this issue , ?
Without seeing it, I'd take a guess that it could be a deformation order thing.
Next to the magnet icons in the status line (the snapping tools) are a couple of buttons labeled Inputs and Outputs. If you choose All Inputs with the selected object, you get a list of all inputs for that object. If you Middle Mouse button drag on those inputs in the list, you can reorder them (most of the time). You can play with this ordering and see if perhaps that helps the issue.
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