Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-07-2015 , 08:00 AM
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Join Date: Jul 2015
Posts: 1

Weird problem extruding?

Hello, everyone. Completely new to the world of 3D modeling. I'm having this weird issue with extruding vertices, I'm not sure if this is supposed to happen.

https://i856.photobucket.com/albums/a...ayaproblem.png

I didn't want to post the picture here because it's too big. Are the vertices supposed to go down like that? As soon as I hit extrude on the shelf, that happens. TIA.

Also, does anyone know how to mirror? Like select 4 vertices, 2 on each side, or 2 edges, and have them both move at the same time, but in different directions so that they mirror each other? Also forgot to mention I have Maya 2014.


Last edited by Fireheart; 21-07-2015 at 08:07 AM.
# 2 21-07-2015 , 01:48 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Hi Fireheart,
Yes, it looks like you're using the Vertex Extrude command, where you probably want the face extrude command which is more useful. As for mirroring, you can turn on symmetry in the move tool settings. Experiment with World, Object, Topology and the Symmetry Axis to see what symmetry mode works for your model.
Hope that helps.

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