Maya muscle system to Unity engine, bake mesh into fbx ?
Is there a way to bake deformer animations into fbx model ?
I have created a character which uses maya muscle system, I would like to export it to Unity engine.
Is this possible ?
I don't need editable muscles inside unity itself. It would be cool to use cmusclesystem instead skinbind system that is used as default... :}
(I reviewed many posts and threads, other forums. Answers are not really clear)
Last edited by lauris47; 16-08-2015 at 01:16 PM.