This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi everyone,
I was wondering if the checkered file on the model is appearing correct?
Nothing seems stretched from what I can see (hopefully), however, when importing the mesh into Zbrush and applying an alpha to it, the texture stretches around the edges.
I don't know what the problem is. I've added extra edge loops and still get the same results. What can I be doing wrong? I apologize for the noob question but I'm new to UV mapping.
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