This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Need help with nonlinear deformer overlapping portions
I'm trying to recreate a soft, 'wavy' twisted look (the blue wavy tube image) by using overlapping Nonlinear Twist Deformers in Maya, but the twist deformer doesn't have a soft 'falloff' (as seen in the black and white image). I looked at painting deformer attribute weights, but got overwhelmed.
What if you generated the whole structure flat, then used a sine deformer to get your nice gentle waves, then used a bend deformer to bend the whole thing around into a cylinder.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off