Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-10-2015 , 05:02 PM
Registered User
Join Date: Oct 2015
Posts: 2

Turning flat shapes into cylinders

Hello All,

I have a flat shape I'm trying to convert into a cylinder. It's a polygonal mesh. Any suggestions?
Trying to convert object on left to snap on right

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# 2 07-10-2015 , 03:24 AM
MrYeti's Avatar
Lifetime Member
Join Date: Feb 2013
Location: Down Under
Posts: 245
I'm not exactly sure what you're trying to achieve? Do you want the flat shape to be aligned to the cylinder as if it was a lid or do you just want to make the flat shape cylindrical?
If you just want to make it cylindrical select the outermost edge of the flat shape and extrude it down.
Otherwise just move, scale and rotate it into position.


Cheers, the Yeti.
# 3 07-10-2015 , 04:25 PM
Registered User
Join Date: Oct 2015
Posts: 2
Thanks,

I'm trying to get the cylinder shape, with the circular protrusions from the left shape. I'm trying to make small wood graining tools. I tried applying the curves to a surface, but couldn't figure out how to extrude them in curb form

# 4 07-10-2015 , 05:23 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Oh... I had to google "wood graining tool" in order to understand what you want. Including a picture of the desired result would have helped. You can use a bend deformer (Deform > Non-linear > bend) to bend the flat shape into a curved surface. You need to make sure there is enough resolution (polygons) on it to curve smoothly though.

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