This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I did a quick AO render and for some reason, different mesh objects are rendering with a problem as shown in the image below. I'm not sure why it is doing this on these 2 objects only. Does anyone know how to fix this? Everything has UV textures, correct facing normals, and I've deleted history so I'm a little stumped.
So it did have something to do with the normals, they were the right way, but weren't rendering as if they were. So I had to go back to older versions of the file and redo those objects. So somewhere along the line they must have gotten corrupted.
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