Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-07-2016 , 10:50 PM
Subscriber
Join Date: Dec 2006
Location: Temecula, CA
Posts: 53

Reflections in Metal Ray Mirror

It's been a while since I've posted on this great site. I had a client that needed some quick 3D rendering work and I have been knocking off the dust on my Maya skills. Quick question. I created a scene of a barber shop and used one of the stock mental ray textures for a mirror (dgs_material). It works awesome, with one exception. All textures beautifully show up in the mirror except one, the barber chairs. I have used different textures and they still don't show. I am expecting it is a setting on the polygon used. As an aside, I used a stock model from a company, so I don't know how they set it up. All the polys I created work great.

Thoughts?

# 2 07-07-2016 , 11:19 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Have you checked that the normals on the chair are facing outward?

# 3 09-07-2016 , 12:42 AM
Subscriber
Join Date: Dec 2006
Location: Temecula, CA
Posts: 53
For those that might find this later, in the render settings for the poly, the box for whether the poly shows up in reflections was unchecked.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads