Rendering dirty metal in Mental Ray
anyone got some good tutorials for this? Or know of a shader? I'd love to do this procedurally too. I'm just finding it hard to find one place to learn all the right ingredients for making a great dirty hardsurface metal.
Anyone help would be appreciated
Thanks
Current WIP: <A HREF="https://forum.simplymaya.com/showthread.php?s=&threadid=20529">Feng Zhu Concept: Junk Robot</A>