Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello guys, I am a long time Maya animator, but never really did get into knowing how to model. Currently trying to animate one of the 'The Incredibles' character, it however exists as tri's since it was made for a game. Is there any trick in Maya to convert tri's to quads? I find rigging quads to be much more easier and produces a cleaner result,thus would really appreciate your assistance on this...
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