This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I was wondering. Is it absolutely necessary that your model have to be completely quads? Or is it ok to have a few tri's here and there. I find it really difficulte to get the shapes molded with just quads. :-p
There are salutions to tri's. Its only nesisary if it is. Are you ok with the bump it makes if you smooth ? are the tri's in any heavaly deforming area's ? And if your trying to keep your texture low res, there will be some stretching at the tri's. Just depends on if the afects will couse you problems or not. Some places and situations there problems.
What are the solution to tri's? I try adding lines to make it square, but it becomes tedious and in addition to that, it makes unwanted folds. Only problem i see with tri's are when converting from poly to sub D. It makes a little mess in areas where its suppose to quads. Other than that, I have no problems with it at all. Just wondering if a few tris in a quad model is ok.
it really shouldn't matter if you have a few tris in there, if you're doing a game character then it doesn't matter because that will be all triangles anyhow, if you're doing just a hi res character and you plan on animating it, it shouldn't matter too much, what I would do, is start deleting an edge or two in the problem area and see if you can make a quad out of it. Its a trial and error process and it is tedious at times and can be lengthy, but thats what you're going to have to do to fix the model...take the time to do it, and it will pay off
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