Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-05-2017 , 04:29 PM
Martel's Avatar
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Bathroom furniture inspiration book

For the last couple of months or so I have been working on my company's new inspiration book. We are a Bathroom furniture manufacturer and every year we publish a new inspiration book. This year I was in charge of designing a new and improved book with not just studio photo's of our furniture but also 3d renders. Ofcourse I was really happy with this opportunity and in the end I made around 20 3d rendered inspiration images. The goal was to make the images as photorealistic as possible. In the end I am pretty proud of the end result and hopefully next year I can make even better images.

Everything was made with Maya 2016 and Mental Ray.

Here are two photo's of the actual inspiration book:

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And here a selection of the 3d renders

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Probably will post some more renders in the coming days. Hope you all like them. Critics are always welcome

# 2 15-05-2017 , 10:51 AM
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Nice work, well done!

# 3 16-05-2017 , 11:22 AM
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Cool I remember seeing some of the test shots for this. Glad it all worked out for you.


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 4 17-05-2017 , 09:14 AM
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Thanks Nilla and David.

Yeah I've been working on achieving photorealism for quit some time now and every new image I make I learn something new. Really happy with the result for this year's inspriation book and I hope to even push the realism further for next year.

One thing I really do need to learn is how I can reduce my render times. For some off these images the render times were ridiculously long (over 24 hours).

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