Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-03-2003 , 01:05 PM
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Professionals

When you are a professional how quickly are you expected to work?

I'm just getting into this and everything takes me ages. I see some of you guys and you look to be working at lightspeed.

So, say for example someone ask you to make a human head. How much time would you spend on it?


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# 2 24-03-2003 , 01:21 PM
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I'm not a proffessional, but I will answer this part of the question. I used to be new at Maya too, but I've been using it a lot since I got it and as time goes on you get faster and faster with it. You learn keyboard shortcuts, you learn how to write MEL scripts, you find "the quick way" to do things, etc. So after time you really end up flying through a model (though not always).

Don't feel discouraged at the amount of time it takes you to do something. The more times you do it the more tricks you're going to pick up on it, and soon you'll be blazing away. Just keep practicing. user added image

# 3 24-03-2003 , 01:27 PM
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I'm just worried about taking my time. Don't get me wrong. I find it quite relaxing.

I just curious to know how long those in the industry take to do things.

I know one day I'll be quicker. I've only been using Maya now for a couple of weeks, if that, and already I have have greatly improved.


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# 4 24-03-2003 , 01:31 PM
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You can get a pretty good basic head out in a few hours. Its the detailing that takes the time.... Just practise and you will learn little tricks and techniques that help speed up the over all process.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 5 24-03-2003 , 01:39 PM
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how long would projects take then?


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# 6 24-03-2003 , 01:40 PM
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hehe.... could i be anymore vague. :/


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# 7 24-03-2003 , 04:07 PM
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I can model a realistic character in about 10 to 15 hours of work depending on how complex it is.... There will be a DVD tut comming out some time near the end of next month on how to model a whole character using poly/sub-d from start to finish.

I find UV lay outs and texturing the most time consumming.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 8 24-03-2003 , 04:10 PM
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I'm trying to model a head atm and it's taking forever. Although I do realise why. I guess once you know exactly what you are doing it stops you making mistakes early on that take ages to fix later. I'm learning the hard way. :/


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# 9 24-03-2003 , 06:33 PM
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My very first character took a month to make...
www.mtmckinley.net/fishguy.jpg

2nd took 3 weeks.
www.mtmckinley.net/cabel3.jpg
www.mtmckinley.net/cabel4.jpg

3rd took 2 weeks.
www.mtmckinley.net/stump3.jpg
www.mtmckinley.net/stump4.jpg

4th took 1 week.
www.mtmckinley.net/hero8.jpg
www.mtmckinley.net/hero7.jpg

Depending on the complexity, I've created characters within 24 hours or within a couple days. Check out my site for some of the stuff I've got now (link in sig).

So, just keep on practicing! user added image

# 10 24-03-2003 , 08:36 PM
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When your a pro, you realy have to crack down, and spend alot of time on things. Now, if you make the model, for some alien for a movie in 72 hours, you can't spread that 72 hours, over a 3 week time.

With my web design, i have to make a few different interfaces and layout for the client to choose from. Realise, some graphics companies may want this. So: You should take a long time on things, because it is expected. But, you need to strech it out as little as possible.


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