Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-04-2003 , 02:23 PM
d24e's Avatar
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help needed plz

hi, exams are over so I'll start working on my NURBS skills (very basically for now) with a little project.

I got a link from superdave to some star wars blue prints, here are 3 that seemed easy enough to start with:

only 1 has a side view, so I'll probably take that one since the shark from the video was also with a side view.
Does it really matter wich views you have a reference for, cuz I'd like to model the naboofighter more.


Also... How do I start on this???
I have absolutely no experience with NURBS, so plz explain it to me as if you're talking about physics to a 5 year old kiduser added image


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# 2 03-04-2003 , 08:41 AM
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hi d24e
i am not a pro. in fact i am just 14. if the ship is curvy i would use birail tools. if it is more square loft or just use premade shapes and shape them however you want.

Well thats just me


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