Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 11-04-2003 , 02:26 PM
ade90054's Avatar
Registered User
Join Date: Oct 2002
Location: England
Posts: 143

Set Driven Key?

Hello all,

Does anybody know how to see the keys that SetDriven key creates in the graph editor?

# 2 11-04-2003 , 03:02 PM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
You have to select the object/locator you used as the driver, not the actual animated object. For instance, I used attributes in a locator to drive the rotation of a leg on a mech warrior. I have to select the locator to see the keys. Also, if you try to move the keys in the Graph Editor, they will be contrained to the limits you set beforehand if you did set any.

# 3 29-04-2003 , 12:48 PM
Jim's Avatar
Registered User
Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201
Hi there,

Yes, select either the driver or driven (I think) and open Graph editor, usually at the bottom of the list of attributes.

Note. that you can add extra keys to the curve and also adjust the tangency of the handles for different effects.

another possiblity for procedural animation would be to use the trax editor (have effect (the clip/pose) the length of your scene eg. 200 frames) and use the weight of the clip/pose be/or drive several attributes. This is a common technique in softimage.


re Jim


Mayan elder......only in years.....
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads