![Banghead user added image](images2/smilies/banghead.gif)
When I rotate the joint in X, the driven object moves correctly, and when I rotate the joint in Z it's correct. However, if I rotate the joint in both X and Z, the movement of the object is way off. I think the outputs from the X and Z rotation of the joint are being added together to cause this.
Is there a way to force the effect to be avereged rather than added? Better still, is it possible to make a weighted average so that I can control the proportion of the effect the X and Z rotations of my joint?
This would really help me out of a hole if anyone has any ideas.
Thank you!
Happy Christmas to all.
Julian