Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-04-2003 , 02:27 AM
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Hinges

I tried to build a hinge effect with two polycubes, using the ins key and moving the little circle icon to an appropriate local (then I could use the rotate tool and simulate the effect...) Altough It worked, I wish to know if there is a better or most usual way to do this.

Here's my model:


Thanks.


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# 2 17-04-2003 , 02:35 AM
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I just rotate and key the motion for animation.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 23-04-2003 , 08:12 PM
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I wish I could find some kind of "snap to" tool when I use the rotate tool so things don't overlap. A tool like "make rigid" could be useful too. Those tools exist?

Thanks.

Mário.


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# 4 23-04-2003 , 08:49 PM
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I don't think there is anything to make the rotate snap to a specific location. If you want precise rotations, just enter values into the channel box. If you want something to rotate a full turn, key once at 0 then key again at 360.

# 5 23-04-2003 , 09:09 PM
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Thanks, Darkware.
I'll try it...

Mário.


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