Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I tried to build a hinge effect with two polycubes, using the ins key and moving the little circle icon to an appropriate local (then I could use the rotate tool and simulate the effect...) Altough It worked, I wish to know if there is a better or most usual way to do this.
I wish I could find some kind of "snap to" tool when I use the rotate tool so things don't overlap. A tool like "make rigid" could be useful too. Those tools exist?
I don't think there is anything to make the rotate snap to a specific location. If you want precise rotations, just enter values into the channel box. If you want something to rotate a full turn, key once at 0 then key again at 360.
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