I've been using Maya for quite a while now, but never really got into animating. Right now I'm animating a mechanical structure that I want to open (kind of like a flower). I managed to add joints but the orientation doesn't seem right...
How can I make sure that when I move the handle to control the open/close motion of the panels, the panels remain 'hinged' (I have hinges modelled that I want to appear working). At the moment the panels are twisted out of the hinges. It's a little more complicated because none of the modelled hinges are aligned to any x/y/z axis. (I used point and tangent constraints to place the hinges in the correct orientation).
Note: hinges are currently floating because I didn't parent them yet, just playing around at the moment, still have some modelling to do.
Thanks
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