Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-04-2003 , 05:57 PM
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help a n00b :P

another n00bie question.
I duplicated the half face ( Instance). After duplicating one side looks darker. I dunno why. All material settings are the same.
Here the render:

# 2 18-04-2003 , 07:04 PM
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please reply...everytime thousands of new posts but not here....

# 3 18-04-2003 , 08:08 PM
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Hi EagleKing,

I unfortunately don't know what is causing it... I'm fighting with a similar problem when I mirror a face I'm working on... somehow some extra faces is added... and somehow they drag in the original half of the face causing its getting a bit weird an extra dark in some places...

unfortunately I don't know the solution to the problem... but if nobody answers... I will return when I have figured it out...

hopefully someone knows the answer... user added image

regards

Strarup


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 4 18-04-2003 , 08:12 PM
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Check to make sure your normals are all facing the same way..


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 18-04-2003 , 08:20 PM
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yes..they are

# 6 18-04-2003 , 08:47 PM
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Hi Kurt,

thanx... user added image

eh... what can you do with those faces were the normals doesn't face the same way as the rest?

it seems to be the problem I'm dealing with... user added image

regards

Strarup


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 7 18-04-2003 , 09:05 PM
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You can reverse them.
  • Edit Polygons > Normals > Reverse []

# 8 18-04-2003 , 09:07 PM
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@EagleKing

Did you play with the default lambert shader?
-might have happened without knowing-
Can we see an Attribute Editor Screenshot for both objects?

# 9 18-04-2003 , 09:37 PM
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thanks adldesigner...Edit Polygons > Normals > Reverse

helped me a lot.

adledesigner..you are a cool guy. You helped me since I registered and you gave me a lot of comments.
YEAHHH....adldesigner is the man here... user added image

# 10 18-04-2003 , 09:40 PM
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Thanks for the kind words man.
Appreciate them.
user added image


Last edited by adldesigner; 18-04-2003 at 10:56 PM.
# 11 18-04-2003 , 10:47 PM
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see adl did u get this kind of affection at SLW? I think not user added image

cool model eagleking keep it up.

A good tip: ask to see other ppl's wireframes and study them - this way helped me progress alot quicker than anything else user added image

# 12 18-04-2003 , 10:57 PM
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Originally posted by alexgc


cool model eagleking keep it up.

lol...its my second model and only 20 % done
It suckz...hehehe user added image

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