This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
on 3d-Palace they have a Maya HDRI tutorial, in their video tutorial section... --> https://www.3d-palace.com/modules.ph...utorial&sortby=
(unfortunately it seems not to be downloadable at the moment unless you pay for it)... but the owner of 3D palace says there is some turnaround thing with the tutorials... so they can be downloaded again for free... however I haven't experienced any turnaround the last 3 months... when the tutorial first has got "non free" status it seems to keep it...
as I recall... there were also a website with an tutorial to maya...
unfortunatey I can't remember were I saw it... I can only remember that it was much alike the videotutorial from 3D-palace...
but you apparently convert the HDRI image to a *.map file... and then in maya you e.g. make a sphere... which you give a surface shader... and to the surface shader you select filetype "MipMap"... and then you add the *.map file to it... you might have to use "best guess" to see the map files...
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