This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey guys, if i unwrap my uv's before my model is smoothed can i smooth it after and stilll have unwrapped uv's? Like... i dont feel like pulling 2000 more verts .. i would love to know. Thanks
)v(
"I should call you sugar maple tree cause i'd totally tap that" haha
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