If its a colour map just go to the shader colour click on the box thing with arrow through it the sellect file node, is that what you mean.............dave
Edit:when you project a UV onto a mesh the UVs will stay with that mesh, to assign a texture to it you need to assign a shader with the texture or map the shader it already is using
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Last edited by daverave; 17-05-2012 at 02:08 PM.