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That's my object with a surface to be UV'd on one side, and also that's the resulting UV view opened up.
So I snapshot that and took it into Photoshop and fitted my texture into it. See below...
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...but as you see the texture is all spirally and twisted, also I can't even get that image to show up in the background of the UV texture editor.
Basically I don't understand what to do to get the imaged assigned to the UV map correctly, I generated a UV but so what, there's no slot in the material attributes that is asking for a UV map, I don't understand and no tutorial seems to cover this part.
I'm not unwrapping, I don't need to shift points around to fit the reference, my texture just needs to map directly onto the UV's. What am I missing? Please, I'm losing it.