This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
For Lightwave,they have PolySew for making inverse or bridge extrusions.
I'm not seeing anything like that for Maya.
What I want to do is a Boolean without haveing to go back and Fill Holes by selecting edges.
Is there a easy way in Maya?
Say you have a cube(6sides).
On to opposing sides you have a smaller poly centered in the middle of these two polys.
I want to tunnel made to each of these threw the middle of the cube,sort of a boolen but with the tunnel being filled with just the one hole.
Or perhaps Im trying to go about this the wrong wat?
Originally posted by mtmckinley I don't think they have a command for that right out of the box. takes a few more steps. That is one option I wouldn't mind seeing come to Maya soon.
Ok thanks mtmckinley i thought I might be missing something here.
adldesigner,that link I gave there shows what I wish to accomplish.Just look on that page for Polysew.
I'm going to check that bad boy out....
Thanks for replying strarup.
I'll let everyone how it went.
EDIT:.......crap its too old.Need it recompiled for 4.5X
Oh well,I guess I'll send him a email to see if he is going to continue with this.
A real time saver it is.
Thanks anyway guys.
Last edited by wgreenlee1; 02-05-2003 at 08:35 AM.
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