Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i'm new here and quiet interested in 3d-stuff.
i'm trying to model a simple comic-style chicken, everything looks fine, but i don't get those neat chicken feathers to look like chicken feathers....
is there a possibility to tell maya 4.5 "make feathers" instead of "make hair" (fur)? it's really annoying to draw feathers as they never look homogene and as my graphics card will lie down after a few strokes.
Why donĀ“t you try creating a few planes, textured with the feather and a transparency map mapped to the texture defining the borders? Could be an alternative.
Also, i think adls way is a great way to do this... so if you took a plane like he said and put a texture on it like a feather that would be your best bet.. as for covering it with feathers... it shouldnt be incredbily hard.. as once you have a small area done, you can just group it and copy paste hundreds of feathers at a time... still would be a pain in the arse.. but could work .
"I should call you sugar maple tree cause i'd totally tap that" haha
okay, i tested the pandora-solution for my problem. extruding edges is quiet simple, but i don't have a glue how to texture these planes.. i've got a nice chicken feather picture, but how do i add the alpha channel to the black background? i didn't found a way with microsoft photodraw 2000.... umm.. i think i got to find photoshop somewhere :-)
but.. how to texture just one face? if i select the face and texture it, the poly-sphere is also textured.
thanks for your help so far, you guys are cool :-))
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