Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-05-2003 , 08:11 AM
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Join Date: Jan 2003
Posts: 53

tangent key

Hello Everyone,

Can you guys help me with this question. I have been trying to figure this out but can't seemed to grasp. Please take a look at my attachment and advise me of what is the correct tangent setting for the sphere to ease in when it hits 120 frames then from 121 to end frame, the sphere would travel at steady pace?
I hope you guys have seen Babylon 5 so this way I can give an example. When a ship exits from jumpgate the ship would fastly ease in(close to a stop) then the ship would flys steadily at a slow pace. I hope that makes some sense.

Thank You,
TC

# 2 09-05-2003 , 09:23 AM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
A single keyframe might not do what you like. You should consider inserting a couple of extra keys to create a quick but smooth transition from moving fast to slowing down.

Also, the sphere doesn't move very fast from frames 0-120 -- at least, not as fast as a Babylon 5 ship going through a jumpgate. The duration of that section should be something much faster, around the range of 12-14 frames (approximately half a second at 24 fps).

I've attached a modified version of your file to illustrate what I've described. The timing has been adjusted, and I have removed unnecessary keyframes in the graph editor.


Danny Ngan
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