Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Alright, I'm trying to make the gray parts here into an aluminum texture. The texture i got didn't look anything like aluminum to me. It's supposed to have long stretched out strands. Long lines kinda. I increased the size in one direction which gave me the look i wanted, but it only applied that texture toabout 1/4 of the cylinder.
Is there a way to get that texture applied evenly around the entire cylinder?
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