Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 20-05-2003 , 10:08 PM
mshoward82's Avatar
Registered User
Join Date: Jan 2003
Location: Ohio, USA
Posts: 227
Alright, I'm trying to make the gray parts here into an aluminum texture. The texture i got didn't look anything like aluminum to me. It's supposed to have long stretched out strands. Long lines kinda. I increased the size in one direction which gave me the look i wanted, but it only applied that texture toabout 1/4 of the cylinder.

Is there a way to get that texture applied evenly around the entire cylinder?

Here's it untextured.

Attached Thumbnails

- Matt
# 17 22-05-2003 , 08:45 PM
mshoward82's Avatar
Registered User
Join Date: Jan 2003
Location: Ohio, USA
Posts: 227
I'm working on the glass part.

Here's the glass texture i'm gonna use.

Attached Thumbnails

- Matt
# 18 22-05-2003 , 08:54 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
looks pretty nice, but I can't tell yet what its going to look like finnished! Nice modeling and lighting,
B


Please check
My (old) website!
# 19 22-05-2003 , 09:22 PM
mshoward82's Avatar
Registered User
Join Date: Jan 2003
Location: Ohio, USA
Posts: 227
Yeah, it's kida confusing if you don't work around this all day long.

It's just a machine part from work.

Once i do animation, you'll understand.


- Matt
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off