Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-05-2003 , 04:34 AM
danrocha's Avatar
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Join Date: May 2003
Location: Campinas - SP - Brazil
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strange texture when rendering

Hello!

Look at the image attached. I had this surface, which is maed of several levels of boolean operations and face extruding, and then I applied a Lambert material to it, and then a 2D texture called wall7 (which I got from the Shader Library).

Why is it all scrambled? Which parameters should I change to get it working correctly?

I have already tried a lot of differente setting, but as I`m a complete newbie, I can`t get it right!

Thank you very much
Daniel

user added image

# 2 14-05-2003 , 04:36 AM
adldesigner's Avatar
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Join Date: Sep 2002
Location: CCS, Venezuela
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Looks to me like it isnĀ“t UV mapped.

Check the documentation or the videos on this site to understand texturing polygonal models.

# 3 03-06-2003 , 06:33 PM
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Join Date: May 2003
Posts: 32
Yea its a UV map problem.
The UV's are all messd up at that point on the surface.Also doing booleans can sometimes mess things up.

# 4 03-06-2003 , 09:40 PM
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Thanx to you all, folks... I remapped the UV and it worked!

best regards
Daniel


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