This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Look at the image attached. I had this surface, which is maed of several levels of boolean operations and face extruding, and then I applied a Lambert material to it, and then a 2D texture called wall7 (which I got from the Shader Library).
Why is it all scrambled? Which parameters should I change to get it working correctly?
I have already tried a lot of differente setting, but as I`m a complete newbie, I can`t get it right!
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